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Matcha Mochi

2
Posts
A member registered Jan 13, 2022

Recent community posts

(5 edits)

That was an essay, oh my god.  If you read the whole thing you’re a real one. Also sorry if this came off as a critique I’ve just been doing a lot of those recently so it kind of slipped in.

(3 edits)

💥Spoilers💥




This game is beautifully written; not to mention, I really feel like I’m playing persona 5 sometimes due to the way the assets were implemented. 10/10 immersion points! I played the demo a while back and fell in love with the idea. While I’m sad Ryuji was removed (rip…I know he’s still there don’t worry!) I loved everything new that was included. The characters ooze with personality. There was never a moment that threw me out of the narrative. I never had a “Futaba wouldn’t say that,” Kind of moment. Not only were the boys’ routes fun to play but the phantom thieves were always a pleasure to see. I also believe implementing the phantom points in Akechi’s moon route was clever as gives incentive for the player to care about the choice they make when interacting with the cast. I should probably actually talk about the love interests now, instead of analyzing the game like one would a school project.  

I’ll start with the Akechi Moon route. 

This route was fun because I questioned the whole time if the writer was going to kill off Akechi or not. While killing Akechi could lead to a beautiful bittersweet ending I’m actually quite happy the good ending let him live. The story allowed me to see a what if scenario where Akechi actually gets to go up against Shido. It might not be a scene that would fit well in the original game, but in this story he grows. It felt like that moment was an accumulation of all the work the player put in. Also the way Akechi acts towards the end of his route feels natural because of the well crafted shift in character. If I had one gripe I’d say that the ending of both the finished routes is kind of abrupt, almost like the last couple lines weren’t written for a conclusion. A minor nitpick really. Honestly though the whole route is so well done. I’m honestly just grateful for the team behind the project. You all are doing outstanding work.

This post is long so I’ll just talk about Akira’s moon route and call it good.

His route was so cute, the author breathed so much life into the protagonist. I understood why he had a harem of girls; he was made extremely charming. The whole Maruki segment of the route was also cool to see. That moment really gave Akira a reason to resist the world. Whereas in the original game he kinda just does/doesn’t. There isn’t to much of a real drive, juxtaposed to here. The Y/N character was also very adorable.I can see why she got the protagonist’s attention. Also, both Akechi and Akira were characters I liked moderately, but the routes made me appreciate them both way more.

Anyways this game is so fun thus far. I can’t wait to play the other routes! Keep up the good work! You guys are amazing!

Ah I forgot to mention. The art is beautiful!!!!